More Than 1 Billion People Will Have Access To 5G Coverage By The End Of 2020
Ericsson projects that four out of every ten mobile subscriptions in 2026 will be 5G. This forecast is included in the latest edition of the Ericsson Mobility Report.
Current 5G uptake in subscriptions and population coverage confirms the technology as deploying the fastest of any generation of mobile connectivity.
The report estimated that by the end of 2020, more than 1 billion people – 15 percent of the world’s population – will live in an area that has 5G coverage rolled out.
In 2026, 60% of the world’s population will have access to 5G coverage, with 5G subscriptions forecast to reach 3.5 billion.
Ericsson has raised its year-end 2020 estimate for global 5G subscriptions to 220 million, as service providers continue to build out their networks.
The increase is largely due to fast uptake in China, reaching 11%of its mobile subscription base.
This is driven by a national strategic focus, intense competition between service providers, as well as increasingly affordable 5G smartphones from several vendors.
2020 was a big year for digital
Fredrik Jejdling, Executive Vice President and Head of Networks, Ericsson, said: “This year has seen society take a big leap towards digitalisation.”
“The pandemic has highlighted the impact connectivity has on our lives and has acted as a catalyst for rapid change, which is also clearly visible in this latest edition of the Ericsson Mobility Report,” he stated.
“5G is entering the next phase, when new devices and applications make the most out of the benefits it provides, while service providers continue to build out 5G.”
“Mobile networks are a critical infrastructure for many aspects of everyday life, and 5G will be key to future economic prosperity,” Jejdling added.
New use-cases and applications
The report highlighted why 5G success will not be limited to coverage or subscription numbers alone.
Its value will also be determined by new use cases and applications, the first of which have already started to emerge.
Critical IoT, intended for time-critical applications that demand data delivery within a specified time duration, will be introduced in 5G networks.
This will enable a wide range of time-critical services for consumers, enterprises and public institutions across various sectors, with 5G public and dedicated networks.
Cloud gaming is another emerging application category.
The combined capabilities provided by 5G networks and edge compute technologies will enable game streaming services on smartphones to compete with a quality of experience (QoE) that is on par with PC or console counterparts, opening up for innovative, immersive games based on mobility.
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